= Zero Role Play Forum =
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeLatest imagesSearchRegisterLog in

 

 = Zoids = Combat Sheets

Go down 
AuthorMessage
Kobu Zero
Admin
Kobu Zero


Posts : 48
Join date : 2011-09-28
Age : 33
Location : Yakima, WA

Character sheet
Character Sheet: Anuk Rift

= Zoids = Combat Sheets Empty
PostSubject: = Zoids = Combat Sheets   = Zoids = Combat Sheets Icon_minitimeMon Oct 03, 2011 4:20 am

Light Armor Class

Liger Zero
Liger
GL 3 Restriction

Speed: 18
Agility: 40
Heat Index: 20

Internal Slots: 3
CPU Slots: 3
External Hardpoints: 5 - Body: 3 (back, each side), Limbs: 2 (chin, forehead)

Base Armor - Head: 20 / Body: 90 / Legs (x4): 40 / Tail: 25
Armor Total: 175

Specials

Strike Laser Claw
(Energy)
This is the hallmark of the Liger Zero. The Zoid siphons laser energy into the claw for a superheated, super-fast pouncing strike.
120DP
Roll: 1d10

Hardened Alloy Teeth and Claws
Teeth and Claws meant to tear through armor in melee attacks.
35DP
Roll: 1d10

Double Barrel Chest Cannon
Light cannon taken from the Shield Liger with two barrels that fire forward at once.
50DP
Roll 2d10

High-Density Beam Gun
Fires extremely dense rounds from a turreted back mount.
60DP
Roll: 1d20
______________________________________________________________________________________________________________________________

Lightning Saix
Cheetah

Speed: 20
Agility: 45
Heat Index: 25

Internal Slots: 2
CPU Slots: 2
External Hardpoints: 3 - Body: 3 (chest, each side), Limbs: (none)

Base Armor - Head: 20 / Body: 90 / Legs (x4): 30 / Tail: 20
Armor Total: 160

Specials

Lightning Beam Cannons
A pair of 100mm beam cannons solid-mounted on the back of the Zoid, capable of firing powerful laser beams in whatever direction the Saix is facing.
70DP
Roll: 1d10 per shot.
Shot Limit Per Turn: 2


30mm Laser Repeaters
Located on the Saix's forehead are two 30mm laser repeater rifles, each capable of spitting out roughly 4 shots per second. Though not turret-mounted, they fire where the Saix's head faces, and are quite accurate because of that. Like the after-market Sniper Rifle, the Repeaters can be double-shot to count as one feat.
20DP per shot
Roll:1d10 per shot fired.
Shot Limit Per Turn: 5

Hardened Alloy Teeth and Claws
Razor-sharp fangs and rows of equally sharp teeth adorn the Saix's mouth while its paws contain sharp claws of their own.
50DP
Roll:1d10

Streamline Drafting
If more than one Saix is in the same battle they can use their body design to draft off each other. By continually leaping, the front Zoid can increase its speed and maneuverability, supplementing the damage of its next attack.
+10DP to next attack; increased rate of evasion by 10% per extra Saix

Roll: 1d6 per Saix in the battle.
_________________________________________________________________________________________________________________________________

Rev Raptor
Velociraptor

Speed: 17
Agility: 48
Heat Index: 25

Internal Slots: 2
CPU Slots: 2
External Hardpoints: 2 - Body: 2 (back, chest), Limbs: (none)

Base Armor - Head: 25 / Body: 100 / Arms (x2): 30 / Legs (x2): 40 / Tail: 25
Armor Total: 220
Specials

Hardened Alloy Teeth, Talons and Claws
Teeth, claws, and foot talons are composed of ultra-strong alloy and are good for hacking and slashing.
40DP
Roll: 1d10

Striker Claw
(Energy)
The pilot can change the distribution of energy by the Raptor’s ion charger to siphon it into the large claws for a quick, energized strike reminiscent of the LZ.
65DP
Roll: 1d10

Wrist Mounted Machineguns
Machineguns on each wrist that can fire forward and 90 degrees up or down.
30DP
Roll: 1d10
Shot Limit: 3

Dual Scythe Cutters
These cutters can be charged by the ion charger located between them on the Raptor’s back for extra damage and possible stunning once per round.
50DP on a normal attack
If charged for one feat, 80DP and possible stunning for one action
Damage Roll: 1d20
Stunning Roll: 1d20
_________________________________________________________________________________________________________________________________

Snipe Master
Velociraptor

Speed: 12
Agility: 22
Heat Index: 25

Internal Slots: 2
CPU Slots: 2
External Hardpoints: 3 - Body: 1 (chin), Limbs: 2 (each leg)

Base Armor - Head: 20 / Body: 105 / Legs (x2): 40 / Tail: 30
Armor Total: 195

Specials

Hardened Alloy Teeth and Claws
Sharp teeth accompany powerful leg talons.
50DP
Roll: 1d10

144mm Tail Sniper Rail Rifle
The main weapon, capable of accurate attacks even on quick Zoids up to two miles away. The rifle is capable of piercing shields with its explosive rail gun shells. The Snipe Master must be locked down to use this weapon, but can fire pivoting up to 30 degrees horizontally and vertically on this base.
80DP, unblockable by shields
Roll: 1d20
Shot Limit: 5

______________________________________________________________________________________________________________________________



Last edited by Kobu Zero on Thu Nov 03, 2011 9:42 am; edited 2 times in total
Back to top Go down
http://kobuzeroproductions.webs.com/
Kobu Zero
Admin
Kobu Zero


Posts : 48
Join date : 2011-09-28
Age : 33
Location : Yakima, WA

Character sheet
Character Sheet: Anuk Rift

= Zoids = Combat Sheets Empty
PostSubject: Re: = Zoids = Combat Sheets   = Zoids = Combat Sheets Icon_minitimeMon Oct 03, 2011 4:28 am

Medium Armor Class:



Blade Liger
Liger

Speed: 16
Agility: 38
Heat Index: 25

Internal Slots: 5
CPU Slots: 3

External Hardpoints: 6 - Body: 1 (back), Limbs: 5 (tail, each shoulder (leg))

Armor - Head: 25 / Body: 115 / Legs (x4): 45 / Tail: 20
Armor Total: 205
Specials

Rear Thrusters
Mounted between the shoulder blades of the Blade Liger, these Thrusters provide a short-lived boost in speed and evasion when activated.
+2 to speed; 20% increased evasion
Lasts for the following two actions; usable once per round, every other round

Hardened Alloy Teeth and Claws
Sharp teeth and claws meant to crush armor in melee attacks.
40DP
Roll: 1d10

Hardened Alloy Laser Blades
(Energy) possible
Chargeable blades that rest on the back of the Zoid and swing out to the sides; can be charged for one feat to cause higher energy damage.
60DP normal damage
Roll: 1d10

Dual Impact Cannon
A two-barreled chest cannon that fires explosive shells forward; inaccurate if used while the Liger is in motion.
50DP
Roll: 1d20
Shot Limit: 4

Laser Blade Blasters
(Energy)
These come in two forms. From any position they can be used as repeater rifles - highly accurate and usable on air Zoids; good at close range. For long-range targets the Liger can stop and crouch, flip the blades up onto its shoulders and use these as ground-to-ground sniper rifles.
20DP machine gun mode, 60DP sniper mode

Machine Gun Mode:
Roll: 1d6
Shot Limit: 6

Sniper Mode:
Roll: 1d20
Shot Limit: 3

Hi-Intensity Charged Frontal Shield
Like the Shield Liger, the Blade Liger can open its mane to create an energy shield. However, in the Blade Liger’s instance, this shield also channels the ions created to charge the blades and creates a power shield capable of resisting a CPC.
Reduces all damage to 65%, does not stop missiles
Totally negates all charged particle and ion field weaponry targeted at or in close proximity to the Blade Liger
Can be used as a battering ram to deal 20DP
Lasts for four actions; usable once per round, every other round

No Roll Necessary

__________________________________________________________________________________________________________________________________

Command Wolf
Wolf

Speed: 14
Agility: 35
Heat Index: 25

Internal Slots: 5
CPU Slots: 3

External Hardpoints: 6 - Body: 3 (chest, each side), Limbs: 3 (each front leg, tail)

Armor - Head: 25 / Body: 100 / Legs (x4): 40 / Tail: 20
Armor Total: 185
Specials

Hardened Alloy Claws
Sharp claws meant to crush armor in melee attacks.
40DP
Roll: 1d10

Electron Bite Fangs
(Energy)
Similar to Strike Laser Claw, the computer system siphons energy to the teeth for a super heated strike.
70DP
Roll: 1d20

Twin AZ50mm Beam Cannons
Mounted on the back on a turret, these cannons fire long range and anywhere from centered to 90 degrees to either side.
60DP
Roll: 1d20
Shot Limit: 3

Quad Smoke Dischargers
Quad smokestacks, two on each hind leg, emit a thick cloud of black smoke to provide cover for the Wolf.
Reduces foe accuracy to 60%
Lasts for the round; usable once every other round

_________________________________________________________________________________________________________________________________

Gun Sniper
Velociraptor

Speed: 12
Agility: 30
Heat Index: 25

Internal Slots: 6
CPU Slots: 2

External Hardpoints: 8 – Body: 4 (2 on each shoulder), Limbs: 4 (2 on each leg)

Armor – Head: 30 / Body: 90 / Legs (x2): 40 /Arms (x2): 30 / Tail: 40
Armor Total: 230
Specials

Hardened Alloy Teeth and Talons
The arms, having guns equipped, are not meant for melee, but the killer claws on the feet are as well as the teeth.
45DP
Roll: 1d10

50mm Cannon
Mounted on the chest and forward firing only with a slight degree of motion to hit moving targets.
50DP
Roll: 1d20
Shot Limit: 4

Twin 20mm Beam Gatling Guns
(Energy)
Mounted on the arms, they can be aimed anywhere and fire at an amazingly quick clip.
25DP
Roll: 1d10
Shot Limit: 6

Twin 8-Shot Missile Pods
Mounted on the back boosters, each pod can fire up to 2 missiles at a time.
40DP per missile
Roll: 1d10
Shot Limit: 4

144mm Sniper Cannon
To fire, the GS must spin, lock its feet and extend the rifle (taking about a second), and then lock on (another 2 seconds or so). Extremely (and deadly) accurate; can punch through armor.
90DP
Roll: 1d20
Shot Limit:2
_________________________________________________________________________________________________________________________________

Shadow Fox
Fox

Speed: 17
Agility: 45
Heat Index: 25

Internal Slots: 4
CPU Slots: 2

External Hardpoints: 9 - Body: 5 (two on back, chest, each side), Limbs: 4 (each leg)

Armor - Head: 25 / Body: 95 / Legs (x4): 30 / Tail: 20
Armor Total: 170
Specials

Hardened Alloy Teeth and Claws
Teeth and Claws meant to tear through armor in melee attack.
40DP
Roll: 1d10

Strike Laser Claw
(Energy)
The hallmark of the Liger Zero, it has been copied for use in the Shadow Fox. The computer system siphons energy to the claw for a super heated, super fast, hard to avoid pouncing strike.
90DP
Roll 1d10

30mm Omni-Directional Vulcan Machine Gun
Long-ranged weapon that can fire in LITERALLY any direction.
40DP
Roll: 1d20
Shot Limit: 10

270mm Electromagnetic Net Gun
Concealed in the tail, the net gun fires at pursuing Zoids and unravels them with a powerful shock. However, due to the position of the net, it can only fire at Zoids behind the Fox. There is only one canister for use.
Brings Zoids to the ground, stuns foe for 2 actions
Roll: 1d20 - Over 13 = Stun

Smoke Dischargers
The Shadow Fox is capable of covering itself in a cloud of smoke from these shoulder-mounted vents, or for more creative use, sprinting by an opponent and covering it in smoke instead. In this second method you are prone to attack, but once by, the opponent is the only one who loses accuracy and you know where they are.
Method 1: Lowers accuracy of Fox to 50% and enemies to 25%
Method 2: Lowers accuracy of opponent Zoids to 40%
Lasts for the entire round or until all Zoids leave the cloud; usable once per round, every other round

No Role Necessary

Leg Anchors
Anchors on the feet act as grips and allow the Fox to run up any incline or surface barring sheer vert.
Fox can run up any incline up to 80 degrees

__________________________________________________________________________________________________________________________________

Shield Liger
Liger

Speed: 14
Agility: 30
Heat Index: 25

Internal Slots: 5
CPU Slots: 2

External Hardpoints: 6 - Body: 4 (2 on back, each side), Limbs: 2 (each front shoulder (leg))

Armor - Head: 25 / Body: 110 / Legs (x4): 40 / Tail: 20
Armor Total: 195
Specials

Hardened Alloy Teeth and Claws
Sharp teeth and claws meant to crush armor in melee attacks.
40DP
Roll: 1d10

Frontal Force Shield
A powerful shield that protects everything but the back of the Zoid.
Reduces solid damage to 60% and energy damage to 40%, does not stop missiles
Can be used as a battering ram to deal 20DP
Lasts for four actions; usable once per round, every other round

Triple Impact Cannon
A three-barreled chest cannon that fires explosive shells forward, inaccurate if used while the Liger is in motion.
50DP
Roll: 1d20
Shot Limit: 4

Dual 20mm Beam Repeater Guns
Concealed turret mounted weapon that flips out of a panel on the back.
20DP
Roll: 1d10
Shot Limit: 5

Dual 30mm Beam Cannons
Located on either side of the tail; can fire anywhere the tail is pointed covering the back half of the Zoid.
30DP
Roll: 1d10
Shot Limit: 5

Dual Rocket Pods
Two eight-shot rocket pods that drop down from the sides. Must lock on for accuracy but fire straight at the target (no homing). Up to two rockets may be fired per action.
35DP each
Roll: 1d20
Shot Limit: 2
_________________________________________________________________________________________________________________________________


Last edited by Kobu Zero on Thu Nov 03, 2011 9:46 am; edited 2 times in total
Back to top Go down
http://kobuzeroproductions.webs.com/
Kobu Zero
Admin
Kobu Zero


Posts : 48
Join date : 2011-09-28
Age : 33
Location : Yakima, WA

Character sheet
Character Sheet: Anuk Rift

= Zoids = Combat Sheets Empty
PostSubject: Re: = Zoids = Combat Sheets   = Zoids = Combat Sheets Icon_minitimeMon Oct 03, 2011 4:31 am

Heavy Armor Class

Berserk Fury
Tyrannosaurus
GL 5 Restriction

Speed: 12
Agility: 23
Heat Index: 50

Internal Slots: 6
CPU Slots: 3

External Hardpoints: 7 - Body: 4 (Chest x2, back x2), Limbs: 3 (tail, each leg)

Armor - Head: 50 / Body: 180 / Legs (x2): 75 / Tail: 60
Armor Total: 365
Specials

Hardened Alloy Teeth and Claws
Teeth and Claws meant to tear through armor in a melee attack.
45DP

Strike Laser Talon
(Energy)
Using the Buster claws as generators, the Fury absorbs energy and routs it to the talons. It must leap to use it and balance making it less accurate and more unwieldy than the Liger Zero's since the Fury has an abundance of other weaponry.
105DP

Hardened Alloy Strike Tail
The armor on the tail is more than powerful enough to be used as a club on rear foes.
65DP

Buster Claws
Two claws with three blades each that can be used like fingers to pick up and throw light class Zoids or clenched together and charged to act like the Blade Liger's Blades, only mobile.
80DP blade mode
Random damage in throw mode (at judge’s discretion)

185mm Beam Cannons
By closing the fingers on the Buster Claws, it creates 2 powerful beam cannons that can aim anywhere and target two targets at once. Can fire simultaneously or separately.
55DP each

Energy Shield
By charging the claws and opening them into equilateral pyramid form a powerful shield is generated. It lasts four actions but removes the main weapons of the Fury leaving only after-market attacks or melee attacks open for use.
Reduces damage to 40% from the front and sides
Last for four actions; usable once per round, every other round

Triad Focused Particle Cannons
Ah the CPG... only powered up. This version has the Zoid charge up for 4 feats in separate actions (during the charging sequence the Buster Claws cannot function). The Zoid then locks down and opens its Buster Claws fully and extends them away from the body. It opens its mouth and tail fans and sends out three separately targeted blasts of FOCUSED energy. As such they can only target one Zoid per beam (for a total of three Zoids altogether), or all can be fired at the same Zoid to increase the chance of a successful attack. Usable once per battle.
200DP for direct hit (does NOT stack if fired at same target); random damage for partial hit (no shockwave created)
Increased accuracy if fired at same target

__________________________________________________________________________________________________________________________________

Dark Horn
Styracosaurus
GL 3 Restriction

Speed: 8
Agility: 18
Heat Index: 40

Internal Slots: 8
CPU Slots: 6

External Hardpoints: 7 - Body: 2 (chest x2), Limbs: 5 (each leg, tail)

Armor - Head: 60 / Body: 180 / Legs (x4): 70 / Tail: 65
Armor Total: 375
Specials

Hardened Alloy Crasher Horn
Used as a ram, can deal significant damage and even flip some smaller light class Zoids.
80DP

Hybrid Vulcan Gun
Turret mounted on the back sporting 6 barrels and capable of spinning 360 degrees.
100DP

Smash-up Tail
Similar to the Barigator, the powerful tail can be used in melee combat to smash into opponents.
55DP

20mm Rear Facing Cannons
Mounted on either side of the tail and able to fire at pursuing targets.
30DP

Dual 80mm Repeater Cannons
Mounted on either side, these cannons cannot be angled down more than 45 degrees from straight up and are therefore good for aerial targets only.
50DP

Missile Pod
A four shot missile box that can hit ground or aerial targets with moderate homing capabilities. Mounted on top of the Dark Horn’s head. One missile may fire at a time.
45DP per missile

Tri-Barreled Artillery Cannon
Because it is mounted atop the Vulcan Gun, it fires in the same direction the Vulcan points. The shells fire in an arc with the top barrel being the longest range. Good for long range, not usable under 60m from the foe.
80DP

_________________________________________________________________________________________________________________________________

Elephander
Elephant
GL 4 Restriction

Speed: 6
Agility: 18
Heat Index: 50

Internal Slots: 9
CPU Slots: 7

External Hardpoints: 9 - Body: 2 (chest, back), Limbs: 7 (tail, each leg, trunk, skull)

Armor - Head: 50 / Body: 190 / Legs (x4): 70 / Trunk: 50 / Tail: 50
Armor Total: 410
Specials

Hardened Alloy Tusks
The tusks are curved to deliver not only sharp points for ramming but the ability to hurl light class Zoids.
50DP

Energy Blade
(Energy)
Located in the trunk, can be activated when the shield isn't in use as a good ranged melee attack due to the length of the trunk.
70DP

7-Shot Rocket Pods
Located in the ears. Seven rockets are loaded in each ear and fire forward and straight to deal some major damage. One missile can be fired from each ear at once, for a total of two at one time.
30DP per missile

Hyper E-Shield
As an alternate to the blade, the trunk can form a shield that covers the front of the Zoid and the top and sides to about the rear legs.
Reduces physical damage to 80% and energy damage to 60%
Lasts for four actions per round; usable once every other round

Dual 45mm Machineguns
Mounted at the base of the trunk for close range targets.
25DP

105mm Beam Cannon
Mounted high on the back, can incline up to 45 degrees and fire from 3 positions, front facing, left facing, or rear facing. Used mainly on medium range targets.
50DP

Gut Turret Cannon
Mounted just in front of the front legs on the chest and capable of firing in a semicircular range across the front of the Zoid.
60DP

115mm Pulse Rifle
Same as the 105mm Beam Cannon but for long range targets.
60DP

Twin Laser Machineguns
Mounted at the base of the tail and rear facing.
30DP

__________________________________________________________________________________________________________________________________

Trinity Liger
Liger

Speed: 11
Agility: 20
Heat Index: 40

Internal Slots: 7
CPU Slots: 3

External Hardpoints: 9 - Body: 5 (chest x2, back, each side), Limbs: 4 (each leg)

Armor - Head: 50 / Body: 150 / Legs (x4): 75 / Tail: 50
Armor Total: 315
Specials

Dozer Claw
Similar to the SLC on the Liger Zero; however, the claw doesn't charge as the damage stems from the weight and force put out by the massive Zoid in the leaping slash attack.
100DP

Beam Cannon
Located on the back behind the head, the beam cannon is a standard weapon, not usable when turbine is active.
60DP

Turbine
By flipping out and spinning the three large panels on the neck of the Zoid it creates an air flow that protects the Zoid.
Blocks all physical damage from the front for 3 actions
Usable one per round, every other round

Hardened Alloy Teeth and Claws
Teeth and claws meant to tear through armor in a melee attack.
50DP

Photon Cutter
A small tail blade useful for attacking pursuing enemies.
30DP
Back to top Go down
http://kobuzeroproductions.webs.com/
Sponsored content





= Zoids = Combat Sheets Empty
PostSubject: Re: = Zoids = Combat Sheets   = Zoids = Combat Sheets Icon_minitime

Back to top Go down
 
= Zoids = Combat Sheets
Back to top 
Page 1 of 1
 Similar topics
-
» Mech Combat Stats and Character Profiles Update

Permissions in this forum:You cannot reply to topics in this forum
= Zero Role Play Forum = :: Character Profile Creation Guides :: Mech Creation Rules and Guidelines-
Jump to: