Light Armor Class
Liger Zero
Liger
GL 3 Restriction
Speed: 18
Agility: 40
Heat Index: 20
Internal Slots: 3
CPU Slots: 3
External Hardpoints: 5 - Body: 3 (back, each side), Limbs: 2 (chin, forehead)
Base Armor - Head: 20 / Body: 90 / Legs (x4): 40 / Tail: 25
Armor Total: 175
Specials
Strike Laser Claw
(Energy)
This is the hallmark of the Liger Zero. The Zoid siphons laser energy into the claw for a superheated, super-fast pouncing strike.
120DP
Roll: 1d10
Hardened Alloy Teeth and Claws
Teeth and Claws meant to tear through armor in melee attacks.
35DP
Roll: 1d10
Double Barrel Chest Cannon
Light cannon taken from the Shield Liger with two barrels that fire forward at once.
50DP
Roll 2d10
High-Density Beam Gun
Fires extremely dense rounds from a turreted back mount.
60DP
Roll: 1d20
______________________________________________________________________________________________________________________________
Lightning Saix
Cheetah
Speed: 20
Agility: 45
Heat Index: 25
Internal Slots: 2
CPU Slots: 2
External Hardpoints: 3 - Body: 3 (chest, each side), Limbs: (none)
Base Armor - Head: 20 / Body: 90 / Legs (x4): 30 / Tail: 20
Armor Total: 160
Specials
Lightning Beam Cannons
A pair of 100mm beam cannons solid-mounted on the back of the Zoid, capable of firing powerful laser beams in whatever direction the Saix is facing.
70DP
Roll: 1d10 per shot.
Shot Limit Per Turn: 2
30mm Laser Repeaters
Located on the Saix's forehead are two 30mm laser repeater rifles, each capable of spitting out roughly 4 shots per second. Though not turret-mounted, they fire where the Saix's head faces, and are quite accurate because of that. Like the after-market Sniper Rifle, the Repeaters can be double-shot to count as one feat.
20DP per shot
Roll:1d10 per shot fired.
Shot Limit Per Turn: 5
Hardened Alloy Teeth and Claws
Razor-sharp fangs and rows of equally sharp teeth adorn the Saix's mouth while its paws contain sharp claws of their own.
50DP
Roll:1d10
Streamline Drafting
If more than one Saix is in the same battle they can use their body design to draft off each other. By continually leaping, the front Zoid can increase its speed and maneuverability, supplementing the damage of its next attack.
+10DP to next attack; increased rate of evasion by 10% per extra Saix
Roll: 1d6 per Saix in the battle.
_________________________________________________________________________________________________________________________________
Rev Raptor
Velociraptor
Speed: 17
Agility: 48
Heat Index: 25
Internal Slots: 2
CPU Slots: 2
External Hardpoints: 2 - Body: 2 (back, chest), Limbs: (none)
Base Armor - Head: 25 / Body: 100 / Arms (x2): 30 / Legs (x2): 40 / Tail: 25
Armor Total: 220
Specials
Hardened Alloy Teeth, Talons and Claws
Teeth, claws, and foot talons are composed of ultra-strong alloy and are good for hacking and slashing.
40DP
Roll: 1d10
Striker Claw
(Energy)
The pilot can change the distribution of energy by the Raptor’s ion charger to siphon it into the large claws for a quick, energized strike reminiscent of the LZ.
65DP
Roll: 1d10
Wrist Mounted Machineguns
Machineguns on each wrist that can fire forward and 90 degrees up or down.
30DP
Roll: 1d10
Shot Limit: 3
Dual Scythe Cutters
These cutters can be charged by the ion charger located between them on the Raptor’s back for extra damage and possible stunning once per round.
50DP on a normal attack
If charged for one feat, 80DP and possible stunning for one action
Damage Roll: 1d20
Stunning Roll: 1d20
_________________________________________________________________________________________________________________________________
Snipe Master
Velociraptor
Speed: 12
Agility: 22
Heat Index: 25
Internal Slots: 2
CPU Slots: 2
External Hardpoints: 3 - Body: 1 (chin), Limbs: 2 (each leg)
Base Armor - Head: 20 / Body: 105 / Legs (x2): 40 / Tail: 30
Armor Total: 195
Specials
Hardened Alloy Teeth and Claws
Sharp teeth accompany powerful leg talons.
50DP
Roll: 1d10
144mm Tail Sniper Rail Rifle
The main weapon, capable of accurate attacks even on quick Zoids up to two miles away. The rifle is capable of piercing shields with its explosive rail gun shells. The Snipe Master must be locked down to use this weapon, but can fire pivoting up to 30 degrees horizontally and vertically on this base.
80DP, unblockable by shields
Roll: 1d20
Shot Limit: 5
______________________________________________________________________________________________________________________________